Wednesday, July 29, 2015

Magic Origins Draft #7: Vying for Victory in Vegas

My daughter and I are visiting my parents in Las Vegas.  There's lots of fun things to do in Vegas, or so I hear, and of course what I did was drag my daughter to a Tuesday night draft at a local game store.

The Draft and the Decks

The draft was broken up into two pods, and naturally I ended up seated next to my daughter.  My first pick was Hixus, Prison Warden; my second a Patron of the Valiant; and then the White promptly disappeared.  Hm.  I started drafting Red... and then that dried up as well.

There were Claustrophobias floating around however, and past experience had taught me that Blue is often underdrafted, and so I started dipping my toes into Blue, thinking that I might go Blue-Red.

The second pack had a Disciple of the Ring, which seemed to confirm my choice.  But a couple of wheeled Thunderclap Wyverns just confused me even further, and by the end of pack 2 I started thinking... three colors?

My snap pick in the third pack was Liliana, Heretical Healer, but I resisted the urge to taste the rainbow by leaping into Black (despite the Priest of the Blood Rite I had hate-drafted earlier).  My third pick in the third pack was a Sentinel of the Eternal Watch, and that was when it became clear that Blue-White was a very viable option.

  CREATURES (15)  
Bonded Construct
Disciple of the Ring
Guardian Automaton
Hixus, Prison Warden
Maritime Guard
Patron of the Valiant
Ringwarden Owl
Scrapskin Drake
Sentinel of the Eternal Watch
Thunderclap Wyvern x2
Totem-Guide Hartebeest
Watercourser x3
  ENCHANTMENTS (5)  
Claustrophobia x3
Knightly Valor
Stratus Walk
  INSTANTS (2)  
Hydrolash
Send to Sleep
  SORCERIES (1)  
Anchor to the Aether
  LANDS (17)  
Evolving Wilds
Island x9
Plains x7
  SIDEBOARD  
Acolyte of the Inferno
Act of Treason
Alchemist's Vial
Fiery Impulse
Ghirapur Gearcrafter
Healing Hands
Infectious Bloodlust
Island
Lightning Javelin
Liliana, Heretical Healer
Macabre Waltz
Meteorite
Prickleboar
Priest of the Blood Rite
Undead Servant
Volcanic Rambler x2
Yoked Ox

Yep, I played Disciple of the Ring despite only having three instants and sorceries total.  Hey, I thought, it really only needs to trigger once or twice...

Meanwhile, my daughter exhibited her remarkable draft discipline by creating a mono-White deck.  And at an age when I would have merrily snapped up every single rare I saw, she had the fortitude to only pick up a single rare, which was in her colors.

  CREATURES (14)  
Akroan Jailer x2
Charging Griffin x2
Consul's Lieutenant
Heavy Infantry x3
Knight of the Pilgrim's Road
Kytheon's Irregulars
Patron of the Valiant
Stalwart Aven x2
Topan Freeblade
  ENCHANTMENTS (2)  
Grasp of the Hieromancer
Suppression Bonds
  ARTIFACTS (2)  
Sigil of Valor x2
  INSTANTS (4)  
Celestial Flare x3
Mighty Leap
  SORCERIES (1)  
Kytheon's Tactics
  LANDS (17)  
Foundry of the Consuls
Plains x16
  SIDEBOARD  
Akroan Jailer x2
Aven Battle Priest x2
Elemental Bond
Enlightened Ascetic
Gather the Pack
Healing Hands
Hitchclaw Recluse x2
Infectious Bloodlust
Jayemdae Tome
Meteorite
Might of the Masses
Nightsnare
Pharika's Disciple
Timberpack Wolf
War Horn

The matchups for the first round were announced... and I was startled to learn that players would be matched up across pods, a policy that was foreign to me.  But as I constantly tell my daughter, different people do different things and that's perfectly fine.

Round 1

I don't have many details about this round.  I faced a player who had just returned to the game, and beat him quite handily.  Meanwhile my daughter got mana-screwed her first game and mana-flooded her second.  "It happens," she said, putting on her philosophical face.

Result:
  • Me: W (2-0)
  • My Daughter: L (0-2)

Round 2

I faced a nightmarish Red-Black deck with 11-12 removal spells, everything from three Fiery Impulse to a couple of the black 5-cost kill spells - and his many Fetid Imps might as well have counted as even more removal.  But although he could deal with my early game quite easily, the late game became far more difficult for him, and I eked out the game 1 victory with a Toten-Guide Hartebeest retrieving Knightly Valor.

But in game 2 I was never able to find my footing, and game 3 started out extremely badly for me when he cast Infinite Obliteration to rip out both my Thunderclap Wyverns.  Fortunately the rest of the game was a repeat of game 1, and once again I ended up on top.

My daughter won her matches, and ran up to me proudly declaring that "Sigil of Valor is awesome!"

Result:
  • Me: W (2-1)
  • My Daughter: W (2-0)

Round 3

My opponent this round was also playing a Black-Red deck... except his featured Blazing Hellhound, Enthralling Victor, and Act of Treason.  Ugh.  Once I realized his game plan, I decided there wasn't much I could do... but attack, attack, and attack some more.

This plan failed in game 2; fortunately it worked out in games 1 and 3 when my opponent didn't draw the cards he needed, and I was able to take the round.

My daughter faced my second round opponent, and much to my surprise, managed to win a game with the help of Heavy Infantry.  Sadly for her, in game 3 her opponent used Infinite Obliteration to, well, obliterate her Heavy Infantry.

Result:
  • Me: W (2-1)
  • My Daughter: L (1-2)

Round 4

My opponent had a Green-Blue control deck, with big blockers and walls and cards like Sphinx's Tutelage, Harbinger of the Tides, and Separatist Voidmage, as well as a Gaea's Revenge to quickly close games out.

Fortunately I was able to maintain a board state in the face of his temporary removal.  Both of our games were extremely close, but I won them both by relying on my 5+ cost creatures such as Hixus, Totem-Guide Hartebeest, Disciple of the Ring, and Sentinel of the Eternal Watch.

Meanwhile my daughter played against my first round opponent and quickly ran away with a victory.

Result:
  • Me: W (2-0)
  • My Daughter: W (2-0)

Summary

I guess I read the signals correctly this draft, executing a proper course-change near the end of pack 1 and keeping enough options open to finally settle on the Blue-White combination.  I don't think my deck has any one overwhelming strategy; instead it has many minor synergies that helped me narrowly win several close games.

The prize was store credit, and I promptly and happily expended it by purchasing a Demonic Pact for myself - I swear that there's a deck that wants that card!

I let my daughter spend much of the rest, and her eye was immediately caught by a tray of custom Magic tokens.


"Hey, that Germ..." I began.

"LOOKS EXACTLY LIKE YOU!" she shrieked, right before launching into a tickle assault on my poor defenseless armpits.  Ah well.  Such is life.

Saturday, July 25, 2015

Magic Origins Draft #6: I Fail At Reading Signals

The Draft and the Decks

I chose not to take Willbreaker or any of the uncommons in my first pack, grabbing a Topan Freeblade instead.  My second pick was Chandra's Ignition, my third was Celestial Flare, and life looked good.  Well, it was good until I realized I was getting zero cheap Red or White creatures.

I compensated by tentatively moving into Black.  But as the first pack morphed into the second pack and then into the third, it became clear that none of my three colors were particularly open.

This is the monstrously ugly deck I ended up playing.

  CREATURES (17)  
Boggart Brute
Deadbridge Shaman
Despoiler of Souls
Eyeblight Assassin
Ghirapur Gearcrafter
Guardian Automaton
Malakir Cullblade x2
Prickleboar
Rabid Bloodsucker
Seismic Elemental
Shambling Ghoul x2
Skyraker Giant
Undead Servant x2
Volcanic Rambler
  ENCHANTMENTS (1)  
Shadows of the Past
  INSTANTS (4)  
Clash of Wills
Titan's Strength
Touch of Moonglove
Unholy Hunger
  SORCERIES (1)  
Chandra's Ignition
  LANDS (17)  
Evolving Wilds
Island
Mountain x7
Swamp x8
  SIDEBOARD  
Blood-Cursed Knight
Caustic Caterpillar
Celestial Flare
Citadel Castellan
Cleric of the Forward Order
Displacement Wave
Forest
Healing Hands
Hitchclaw Recluse
Might of the Masses
Nissa's Pilgrimage
Outland Colossus
Psychic Rebuttal
Reclaim
Stalwart Aven
Topan Freeblade
Vine Snare
Yoked Ox

Okay, the Clash of Wills is stupid; I should have just gone with 18 lands.


Round 1

The mystery of what had happened to the cheap Red/White creatures was quickly answered.  My first round opponent had been sitting to my right in the draft pod, and he overran me with Akroan Sergeant and Stalwart Aven and combat tricks.  I did eke out the first game due to mana issues on his part, only to have the favor returned in the next two.  I think he would have handily beaten me anyway.

Result: L (1-2)


Round 2

The first game my opponent played Islands and Separatist Voidmages. They were annoying but ultimately inconsequential; I suspected that he had failed to draw lands to support his second color.  Game 2 proved me right as he played a Plains and went over me with an army of flyers.  Unfortunately for him, I curved out perfectly game 3 and overran him before he could mount a substantial board presence.

Result: W (2-1)


Round 3

My third round opponent was also playing Black-Red.  In the first game my first opening hand had no lands; my second opening hand had five.  That set the tone for the ensuing mana flood.

I was far more successful on the play; it turns out that when two aggressive decks face each other, the first player has the advantage.  But sadly for me, the maxim held true for game 3, where I was on the draw and was never able to keep up with my opponent's board.

Result: L (1-2)


Summary

My draft was ugly, my deck was ugly, and my frequent mulligans were ugly.  Ah well, these things happen - and at least all the ugliness was contained in a single draft experience!

Friday, July 24, 2015

Magic Origins Draft #5: And I Shall Never See the Like Again

The second FNM after the release of Magic Origins was just as crowded as the first, except eight people felt ready to play in the Standard event.  That left 25 people for the draft, split into two pods of 8 and one pod of 9.  I was placed in the 9-man pod.

The Draft and the Decks

My first pack contained Kothophed, Soul Hoarder and Sentinel of the Eternal Watch.  In the past I would have taken Kothophed without a second thought, gloating over its power and - more important - its beautiful rarity.  But now...

I think Kothophed probably is a slightly stronger card than the Sentinel... but in Magic Origins, White is a stronger color than Black.  So I made my choice and took the Sentinel.

It should be mentioned now that there were a bunch of newer people at this FNM, mostly players who had stopped playing a few years ago and come back to try out Origins.  And card evaluations in the draft pod may have been a bit off as a result.

And that's how I managed to grab a second Sentinel of the Eternal Watch as a fifth pick in pack 1.  My fourth pick in pack 2 was Kytheon's Irregulars.  The last card in one of the packs was Suppression Bonds.

This is the White-Red deck I ended up playing.

  CREATURES (15)  
Acolyte of the Inferno
Akroan Sergeant
Blessed Spirits
Boggart Brute x2
Cleric of the Forward Order
Ghirapur Gearcrafter
Iroas's Champion
Kytheon's Irregulars
Patron of the Valiant
Sentinel of the Eternal Watch x2
Stalwart Aven
Thopter Engineer
War Oracle
  ENCHANTMENTS (3)  
Knightly Valor
Suppression Bonds x2
  INSTANTS (2)  
Celestial Flare
Fiery Impulse
  SORCERIES (3)  
Exquisite Firecraft
Swift Reckoning
Tragic Arrogance
  LANDS (17)  
Plains x10
Mountain x7
  SIDEBOARD  
Akroan Sergeant
Alchemist's Vial
Blessed Spirits
Citadel Castellan
Enlightened Ascetic
Evolutionary Leap
Ghriapur Aether Grid
Grasp of the Hieromancer
Healing Hands
Heavy Infantry
Knightly Valor
Kytheon's Tactics
Pharika's Disciple x2
Reave Soul
Ringwarden Owl
Separatist Voidmage
Volcanic Rambler
War Horn


Round 1

My first round opponent was one of the aforementioned returning players.  He had a Blue-White deck that was simply no match for mine in terms of speed or power.

Result: W (2-0)


Round 2

My opponent this round was playing Black-Green Elves, and although I won both games, they were both extremely close.  His early Elvish Visionarys and Dwynen's Elites provided problematic board states, especially since my deck was light on two-drops.  Touch of Moonglove pushed through lots of damage, and his two Eyeblight Massacres were adept at clearing away most of my creatures.  I was simply fortunate enough to stabilize both games before it was too late, and to be able to win before he drew his possible salvation: a Joraga Invocation.

Result: W (2-0)


Round 3

My opponent was another returning player, which is the only reason why I managed to win.  He played a Black-Green deck with lots of early two-drops - once again, problematic - and Touch of Moonglove - once again, quite painful.  In game 1 I managed to stabilize before it was too late.  In game 2 I wasn't in time - that is, I shouldn't have been in time.  If he had remembered that his Alchemist's Vial could neutralize my blocker, he would have won.

Result: W (2-0)


Summary

My deck was quite powerful, and yet my near-losses in the last two rounds reminded me: Magic Origins is not a slow format.  In this draft, I should have prioritized additional Clerics of the Forward Order over the mass of strong three-drops that I ended up with.

I'll remember that for next time: fail to plan for a quick deck and even the strongest deck may pay the (ultimate) price!

Thursday, July 23, 2015

Let's Try This Again!

I admit that my first title for this blog - 'Dad Magic' - was completely uninspired, a throwaway name that I was quick to decide upon so that I could do what I really wanted to do: write a bash script to parse my decklist notations into HTML.

I've since had time to reflect, and my new title is both far more inspired and fully approved by my daughter.  "That's exactly what I want to do when I play Magic!" she said.  "Smashy face you for twenty!"

Tuesday, July 21, 2015

Magic Origins Draft #4: Wow, What a Mean Teacher

The Draft and the Decks

My first pick was Liliana, Heretical Healer.  My second was Wild Instincts.  And after that... well, no color really seemed open, so I vacillated between picking up some White, or maybe some Blue...

That's how I ended up playing Black-Green-White.  It's true that I could have made a two color deck - but that deck seemed a little light on oomph.  I'll take higher power and higher variance any day of the week.

  CREATURES (16)  
Citadel Castellan
Eyeblight Assassin
Fetid Imp
Leaf Gilder
Liliana, Heretical Healer
Llanowar Empath
Malakir Cullblade
Nantuko Husk
Orchard Spirit
Pharika's Disciple
Shambling Ghoul
Somberwald Alpha
Stalwart Aven
Topan Freeblade
Valeron Wardens
Yeva's Forcemage
  INSTANTS (3)  
Reclaim
Unholy Hunger x2
  SORCERIES (4)  
Macabre Waltz
Reave Soul
Wild Instincts x2
  LANDS (17)  
Caves of Koilos
Forest x7
Plains x2
Swamp x6
  SIDEBOARD  
Aerial Volley
Auramancer
Bonded Construct
Bone to Ash
Brawler's Plate
Cleric of the Forward Order
Dark Dabbling x2
Heavy Infantry
Maritime Guard
Necromantic Summons x2
Nivix Barrier
Prickleboar
Reclaim
Unholy Hunger
Watercourser
Zendikar's Roil


Round 1

My opponent played a Blue-White deck full of flyers, especially Scrapskin Drakes.  But they were no match for the Liliana I played both games, especially when she started repeatedly punching them with Wild Instincts that I could Reclaim, and lifelink to boot. 

Result: W (2-0)


Round 2

Oh dear god Sphinx's Tutelage.  My opponent played a mono-Blue deck full of counters and draw; in his first game he had his Sphinx's Tutelage out on turn 5, and in his second he had it out on turn 3.  Both games played the same after that: he countered my threats or stalled them out with creatures like Guardians of Meletis, and all the while he drew card after card with Artificer's Epiphany and other effects, and murdered my deck as a side effect.  I knew I should have drafted a Caustic Caterpillar!

Result: L (0-2)


Summary

Well, okay, lesson learned: Sphinx's Tutelage is a nightmare.  I've seen a thread on a Magic message board bemoaning the lack of control decks in Magic Origins draft.  That simply isn't true; the control deck of this format just plays differently than control decks from past formats.

Magic Origins Draft #3: Don't Underestimate the Little Guys

There's a bar near where I live that hosts casual Magic drafts every Tuesday.  I'm not a drinker though, so I've always avoided the place.  But, ah, the lure of drafting a new set was too strong to resist...

The Draft and the Decks

I rejected the rare in my first pack - Talent of the Telepath - and instead chose a card that's been very good to me in Limited: Seismic Elemental.  After that I flirted with the idea of picking White as my secondary color... but the siren song of playing with Big Stompy Creatures was too hard to resist.  A mid-pack Zendikar Incarnate solidified my choice: Red-Green.

  CREATURES (17)  
Akroan Sergeant
Boggart Brute x2
Chief of the Foundry
Embermaw Hellion
Gaea's Revenge
Ghirapur Gearcrafter
Guardian Automaton
Hitchclaw Recluse
Llanowar Empath
Pharika's Disciple
Prickleboar x2
Rhox Maulers
Seismic Elemental
Undercity Troll
Zendikar Incarnate
  ARTIFACTS (1)  
Meteorite
  INSTANTS (4)  
Fiery Conclusion
Fiery Impulse
Titan's Strength x2
  SORCERIES (1)  
Joraga Invocation
  LANDS (17)  
Forest x8
Mountain x9
  SIDEBOARD  
Bellows Lizard
Bounding Krasis
Caustic Caterpillar
Chandra's Fury
Cobblebrute
Deep-Sea Terror
Demolish
Goblin Piledriver
Might of the Masses
Prickleboar
Sigil of Valor
Smash to Smithereens
Subterranean Scout
Throwing Knife
Thunderclap Wyvern
Topan Freeblade
Undead Servant
Vastwood Gorger
Watercourser

My biggest worry?  My deck felt a little top-heavy, and I idly hoped I wouldn't have to face a blazing fast Red-White or Green-White deck.


Round 1

My opponent played a Black-Red deck that was heavy on the removal.  But it didn't seem to have early creatures, and so although he picked off my initial onslaught both games, I was able to play threat after threat after threat until he had no defenses left.

Result: W (2-0)


Round 2

My opponent played my greatest fear: a Green-White deck full of two- and three-drops.  In the first game he jumped out to an early lead, and although I stabilized late, a surprise Gideon's Phalanx wiped my board and that was that.

The second game was even worse.  By turn 4 he had two renowned Consul's Lieutenants, while I was stuck on three mana and playing down Boggart Brutes in a wasteful attempt to fend them off.  Needless to say I lost quickly.

Result: L (0-2)


Summary

There's a price for being a top-heavy deck!  I guess that's a lesson learned: be prepared for a quick rush, or be prepared to get knocked out.

Monday, July 20, 2015

My Daughter's Proxies; or, The Cutest Goyf in the World

I think I've mentioned that whenever I buy a box of Magic cards, my daughter and I simulate a Sealed format by opening six packs at a time, building Limited decks, and playing each other.  It's great fun, and educational to boot.

But when my Modern Masters 2015 box arrived, I fell prey to my American capitalistic sensibilities: I insisted that any 'money' cards could not be used.  "That's not fun!" my daughter said, and you know what, she's entirely right.  So we arrived at a compromise that lit up her little eyes: she would draw proxies for the money cards.  Here are a few; see if you can guess what cards they represent before reading the explanation.


This is a Vendilion Clique (or, as my daughter used to say, "the Vendilion Snap"; it took me a while to understand her confusion).  I have no idea why the sun in the picture is wearing glasses.


This is a proxy for a foil Vraska the Unseen that we opened in a Return to Ravnica box.  My daughter thought it would be hilarious to give her a big smile.  You know, she's kinda right.


And these are her pride and joy: a rather cheerful pair of Tarmogoyfs.  One is a boy and one is a girl (note the ribbon on the girl Tarmogoyf).

Saturday, July 18, 2015

Magic Origins Draft #2: The Power of the First Pick

The Draft and the Decks

I was a little disappointed after my first draft, having opened no rare worth playing.  Fortunately fate smiled upon me for my second draft: my first pack had Chandra, Fire of Kaladesh.  After I took that card, the person to my right passed me a Skysnare Spider, and just like that my colors were determined: Red-Green.  And although I didn't pick anything especially earth-shattering for the rest of the draft, I was quite happy with the cards I did pick.

  CREATURES (17)  
Acolyte of the Inferno x2
Boggart Brute
Chandra, Fire of Kaladesh
Elvish Visionary
Ghirapur Gearcrafter
Hitchclaw Recluse x2
Leaf Gilder
Llanowar Empath
Prickleboar
Rhox Maulers x2
Seismic Elemental x2
Skyraker Giant
Skysnare Spider
  INSTANTS (3)  
Fiery Impulse
Ravaging Blaze
Titan's Strength
  SORCERIES (3)  
Act of Treason
Lightning Javelin x2
  LANDS (17)  
Forest x7
Mountain x10
  SIDEBOARD  
Aerial Volley
Akroan Jailer
Auramancer
Brawler's Plate
Caustic Caterpillar
Cobblebrute
Dark Dabbling
Disperse
Enshrouding Mist
Infernal Scarring
Macabre Waltz
Shambling Ghoul
Smash to Smithereens
Sphinx's Tutelage
Stratus Walk
Topan Freeblade
Tormented Thoughts
Unholy Hunger
Vastwood Gorger

I'm not entirely sure what led my daughter into the Black-Green deck that she drafted, but it certainly looked reasonable to me.

  CREATURES (15)  
Conclave Naturalists
Deadbridge Shaman
Elvish Visionary
Eyeblight Assassin
Fetid Imp
Kothophed, Soul Hoarder
Nantuko Husk x2
Pharika's Disciple
Revenant
Shambling Ghoul x3
Valeron Wardens
Yeva's Forcemage
  ENCHANTMENTS (2)  
Mantle of Webs
Weight of the Underworld
  ARTIFACTS (1)  
Brawler's Plate
  INSTANTS (3)  
Might of the Masses
Unholy Hunger x2
  SORCERIES (2)  
Gather the Pack
Reave Soul
  LANDS (17)  
Rogue's Passage
Forest x7
Swamp x9
  SIDEBOARD  
Aerial Volley
Alhammarret's Archive
Anointer of Champions
Cobblebrute
Dark Dabbling
Deep-Sea Terror
Dreadwaters
Healing Hands
Macabre Waltz
Mantle of Webs x2
Nissa's Pilgrimage
Reclaim
Smash to Smithereens
Timberpack Wolf
Undead Servant
Weight of the Underworld

Round 1

My opponent played a Black-White deck with early renown threats backed up by loads of 5-cost Black removal spells.  Game 1 I used my own burn to deal with his early creatures, and then simply played threat after threat after threat to soak up his kill spells.  Eventually he ran out of removal.

Game 2 was far less stressful for me, as my opponent got stuck on four lands.  My threats stayed on board, and Chandra, Roaring Flame finished the job.

In the meantime my daughter won her first match in straightforward fashion.

Result:
  • Me: W (2-0)
  • My Daughter: W (2-0)

Round 2

My opponent had first picked Pia and Kiran Nalaar and second picked Thopter Spy Network... and then the Blue-Red artifact support he had hoped for simply dried up.  He still had loads of artifacts in his deck, and they caused all sorts of trouble.

I jumped out to an early lead in game 1 before my opponent was finally able to stabilize behind Guardians of Meletis and Thopter Spy Network.  Soon after that our boards were full of creatures... but his could fly over mine.  Thankfully a top-decked Seismic Elemental saved me.

However, in game 2 my opponent had a powerful start, with lots of Fiery Impulses to negate my early creatures.  I had to play from behind for the rest of the game, and his Ravaging Blaze finished me off.

The exact reverse happened in game 3.  I put my opponent on the back foot with removal that cleared the way for my cheap creatures to punch on through (my sideboarded Caustic Caterpillar and Smash to Smithereens were a great help).  And this time I was the one to finish the game by casting a Ravaging Blaze.

My daughter pushed her opponent to three games this round, but his aggressive deck was simply too quick for her when she was on the draw.

Result:
  • Me: W (2-1)
  • My Daughter: L (1-2)

Round 3

At the start of round 3 there were three undefeated players in our 9-man pod.  Winning would mean I would get a share of first, and losing likely meant that I would fall all the way to third.  I explained this situation to my daughter when I learned I had gotten paired down against her... and she smiled wide and said, "I hope I kick your butt then!"  Oh.  And although I was a bit surprised at her reaction, I couldn't help but be inwardly delighted at her competitive spirit.

That spirit wasn't enough for game 1 however, as I aggressively mowed my way through her life total with the aid of removal spells.  Game 2 was far more even, with her mass of creatures providing a wall against mine.  And when she started using Rogue's Passage to push through her renown creatures while drawing cards with Valeron Wardens, I thought I was done for... a possibility that became a near certainty after she cast a Nantuko Husk, which she could have used for lethal damage at the cost of sacrificing most of her board.

And this is where my daughter's youthful instincts failed her, as her distaste for sacrificing her own creatures for a one-shot effect led her to completely overlook her winning play.  Instead we played creature on top of creature upon a stalled board... until I drew a Seismic Elemental and swung in for the win.

After the game was over I explained how she could have won, and I could almost see the light bulb burst into life inside her head.  Another lesson learned!

Result:
  • Me: W (2-0)
  • My Daughter: L (0-2)

Summary

Interestingly, Chandra barely made a dent in any of the games I played.  And after the draft I came to the following realization: Magic Origins is a far less bomb-y format than any of the Tarkir draft formats, with few cards that feel like they provide an insurmountable threat.  This means that the margin of victory is dependent upon small synergies and incremental plays.  And players need to not only be prepared for the early rush; they need to have a late-game plan to deal with clogged board states.

Friday, July 17, 2015

Magic Origins Draft #1: You're Going to Put *What* in Your Deck?

My daughter was so eager to draft Magic Origins that she practically ran the half-mile to the game store.  Truth be told I may have been nearly as excited - but alas, when you're a parent, sometimes you just have to restrain yourself.

The Draft and the Decks

Thirty-one people showed up, which worked out to three pods of 8 and one pod of 7.  My daughter and I ended up in separate pods, and the draft began.

Much of my initial excitement waned during the draft; after M15, there is nothing quite so disheartening as opening two painlands as your rare (the third rare was even less memorable).  My first pick was an Unholy Hunger, my next an Undercity Troll.  Then two Ghirapur Gearcrafters were passed to me, and I decided to go in on Red.

Here's the deck I ended up with:

  CREATURES (15)  
Boggart Brute
Elvish Visionary
Firefiend Elemental
Ghirapur Gearcrafter x2
Hitchclaw Recluse
Pharika's Disciple
Prickleboar x2
Seismic Elemental
Separatist Voidmage
Skyraker Giant
Undercity Troll
Vastwood Gorger
Volcanic Rambler
  ARTIFACTS (1)  
Throwing Knife
  INSTANTS (6)  
Disperse
Fiery Impulse
Might of the Masses
Ravaging Blaze x2
Send to Sleep
  SORCERIES (1)  
Lightning Javelin
  LANDS (17)  
Evolving Wilds
Forest x6
Island x2
Mountain x8
  SIDEBOARD  
Anointer of Champions
Deep-Sea Terror
Eyeblight Assassin
Hydrolash
Macabre Waltz
Maritime Guard
Nivix Barrier x2
Possessed Skaab
Rabid Bloodsucker
Scrapskin Drake
Swamp
Swift Reckoning
Thunderclap Wyvern
Totem-Guide Hartebeest
Unholy Hunger
Veteran's Sidearm
Volcanic Rambler

"You went three colors again?" my daughter exclaimed disapprovingly when she came by to check out my build.

I explained to her that the Blue was more of a splash, meant for the late game when I needed to temporarily remove a particularly problematic threat or blocker.  I also noted that if  I had seen better threats in Red or Green, I would have taken those instead and happily remained in two colors.  But I am of the philosophy that staying two colors for the sake of staying two colors is not the best idea, often leading to slogs of a game where an opponent plays a bomb and you just stare at it with a sinking feeling in your stomach, knowing that there's no way you can deal with it.

My daughter seemed unconvinced by my explanation.

I started looking over her deck.  And then, in my finest hour as a father, I persuaded her that putting The Great Aurora in her deck was not the best idea.  If she didn't care about winning, I wouldn't have mentioned it.  But although my daughter is very gracious when she loses, I know her heart, and I know that she lives for a chance at victory.

Here's the deck that she ended up using:

  CREATURES (15)  
Cobblebrute
Conclave Naturalists
Embermaw Hellion
Goblin Glory Chaser
Leaf Gilder x2
Pharika's Disciple x2
Rhox Maulers
Seismic Elemental
Timberpack Wolf x3
Vastwood Gorger x2
  ARTIFACTS (1)  
Sigil of Valor
  INSTANTS (4)  
Chandra's Fury
Might of the Masses x2
Titan's Strength
  SORCERIES (3)  
Dragon Fodder
Gather the Pack
Wild Instincts
  LANDS (17)  
Foundry of the Consuls
Forest x9
Mountain x7
  SIDEBOARD  
Akroan Jailer
Call of the Full Moon
Chandra's Fury
Cobblebrute x2
Evolving Wilds
Heavy Infantry
Infectious Bloodlust
Jayemdae Tome
Kytheon's Tactics
Maritime Guard
Negate
Prism Ring
Send to Sleep
Smash to Smithereens
The Great Aurora
Totem-Guide Hartebeest
Undead Servant

Round 1

My opponent played a Red-White aggro deck.  He combined efficient creatures with devastating combat spells that could turn fearsome attacks into lethal damage.  In game 1, he brought me low with a Titan's Strength on Iroas's Champion, followed by Pia and Kiran Nalaar throwing a thopter in my face to finish me off.  Game 2 went better with me, as I was able to stabilize early and eventually wear him down.  Sadly for me, game 3 was much like the first.

In the meantime my daughter defeated her opponent, a young boy without much Magic experience.

Result:
  • Me: L (1-2)
  • My Daughter: W (2-0)

Round 2

In round 2 my opponent's deck - Green-Black - was nowhere near as fast as my round 1 opponent's.  In both games I was able to establish an early board presence, and then use my removal and combat tricks to swing in for huge chunks of damage at a time.

My daughter did not fare so well this round.

Result:
  • Me: W (2-0)
  • My Daughter: L (0-2)

Round 3

Round 3 played out similarly to round 2 for both my daughter and me.  This time my opponent played Green-White.  He also played a lot of early weak threats that pinged me early but could do nothing in the mid-game.  Once I got my beefier creatures in front of his, there wasn't much he could do.

Result:
  • Me: W (2-0)
  • My Daughter: L (0-2)

Summary

Although I was a bit saddened that I didn't get a chance to draft a beefy rare, I felt that my deck still performed well.  It was competitive in my one loss, and excelled in my wins.  Playing three colors was never an issue, and I never drew a blue spell I was unable to play.