Showing posts with label daughter. Show all posts
Showing posts with label daughter. Show all posts

Friday, August 7, 2015

Magic Origins Draft #10: Oh, That's Where the Green Cards Went

The Draft and the Deck

My first three picks were Undercity Troll, Leaf Gilder, and Elvish Visionary.  Pretty solid... except the kid sitting two seats to my right had opened Nissa, and (as I later learned) he proceeded to simply take every green card he saw for a mono-Green deck.

Needless to say, my draft strategy was derailed.  I started dabbling in various colors in the expectation of dropping Green altogether.  White quickly became a color of choice after I snap-picked a few Swift Reckonings despite passing two Suppression Bonds.  But the second color... ?

And then in the third pack I opened and took an Outland Colossus, while two Citadel Castellans wheeled.  Just like that I was back in Green... except I didn't have enough playables in Green/White, so I splashed Red for the truly epic bombs of Boggart Brute and Prickleboar.

  CREATURES (15)  
Boggart Brute x2
Charging Griffin
Citadel Castellan x2
Elvish Visionary
Guardian Automaton
Knight of the Pilgrim's Road
Leaf Gilder
Outland Colossus
Pharika's Disciple
Prickleboar
Sentinel of the Eternal Watch
Topan Freeblade
Undercity Troll
  ARTIFACTS (1)  
Meteorite
  ENCHANTMENTS (1)  
Suppression Bonds
  INSTANTS (4)  
Celestial Flare x2
Enshrouding Mist x2
  SORCERIES (2)  
Swift Reckoning x2
  LANDS (17)  
Battlefield Forge
Forest x7
Mountain x2
Plains x7
  SIDEBOARD  
Claustrophobia
Cobblebrute
Jhessian Thief
Kytheon's Tactics
Mage-Ring Bully
Murder Investigation
Reave Soul
Screeching Skaab
Separatist Voidmage
Shambling Ghoul
Titan's Strength
Tormented Thoughts
Touch of Moonglove
Read the Bones
Returned Centaur
Unholy Hunger
Veteran's Sidearm
Volcanic Rambler

Okay, maybe it wasn't the best strategy, but it turns out that there was a mitigating factor in this draft...


Round 1

... which I quickly learned about when my first round opponent shook his head and unhappily mentioned that he really wished he didn't have to go four colors.  It turns out that I wasn't the only person whose draft strategy had been thrown askew.  As one might expect my opponent's deck was a bit hodgepodge (although he did have a sizable threat in Hangarback Walker), and I won fairly easily.

Result: W (2-0)


Round 2

My second round opponent had a familiar tale: he had started out drafting Red/Blue, only to switch into White/Black.  And he gave me ample opportunity to regret passing so many Suppression Bonds when he played three of them in our first game and won on the back of Knightly Valor while I stared unhappily at the Swift Reckoning in my hand.

Fortunately for me he had mana issues in the other two games, and I pulled out a victory.  I do believe that his deck was the better one though.  I guess it's better to be lucky than good sometimes.

Result: W (2-1)


Round 3

Since we were the only two undefeated players left in the pod, and the top two players both received the promo Serum Visions that everyone was pretending not to lust for, we agreed to an intentional draw.

Result: ID


Summary

Well... it was a draft... and I got a Serum Visions...

Monday, August 3, 2015

Magic: the Dartening

When my daughter and I arrived at my parents' house, we discovered that my mother had hung a magnetic dart board up in the kitchen.  For a while it was a great source of amusement for my daughter and her two younger cousins.  Then the novelty wore off, and when I heard one of the kids yell, "Okay, this time whoever manages to break the oven is the winner!" I knew that playtime was over.

Well, not completely.  Here's the dart game I drew up for my daughter.  I dub it: Magic: the Dartening.


See if you can guess my favorite bit! (Hint: it has to do with poop.)

Wednesday, July 29, 2015

Magic Origins Draft #7: Vying for Victory in Vegas

My daughter and I are visiting my parents in Las Vegas.  There's lots of fun things to do in Vegas, or so I hear, and of course what I did was drag my daughter to a Tuesday night draft at a local game store.

The Draft and the Decks

The draft was broken up into two pods, and naturally I ended up seated next to my daughter.  My first pick was Hixus, Prison Warden; my second a Patron of the Valiant; and then the White promptly disappeared.  Hm.  I started drafting Red... and then that dried up as well.

There were Claustrophobias floating around however, and past experience had taught me that Blue is often underdrafted, and so I started dipping my toes into Blue, thinking that I might go Blue-Red.

The second pack had a Disciple of the Ring, which seemed to confirm my choice.  But a couple of wheeled Thunderclap Wyverns just confused me even further, and by the end of pack 2 I started thinking... three colors?

My snap pick in the third pack was Liliana, Heretical Healer, but I resisted the urge to taste the rainbow by leaping into Black (despite the Priest of the Blood Rite I had hate-drafted earlier).  My third pick in the third pack was a Sentinel of the Eternal Watch, and that was when it became clear that Blue-White was a very viable option.

  CREATURES (15)  
Bonded Construct
Disciple of the Ring
Guardian Automaton
Hixus, Prison Warden
Maritime Guard
Patron of the Valiant
Ringwarden Owl
Scrapskin Drake
Sentinel of the Eternal Watch
Thunderclap Wyvern x2
Totem-Guide Hartebeest
Watercourser x3
  ENCHANTMENTS (5)  
Claustrophobia x3
Knightly Valor
Stratus Walk
  INSTANTS (2)  
Hydrolash
Send to Sleep
  SORCERIES (1)  
Anchor to the Aether
  LANDS (17)  
Evolving Wilds
Island x9
Plains x7
  SIDEBOARD  
Acolyte of the Inferno
Act of Treason
Alchemist's Vial
Fiery Impulse
Ghirapur Gearcrafter
Healing Hands
Infectious Bloodlust
Island
Lightning Javelin
Liliana, Heretical Healer
Macabre Waltz
Meteorite
Prickleboar
Priest of the Blood Rite
Undead Servant
Volcanic Rambler x2
Yoked Ox

Yep, I played Disciple of the Ring despite only having three instants and sorceries total.  Hey, I thought, it really only needs to trigger once or twice...

Meanwhile, my daughter exhibited her remarkable draft discipline by creating a mono-White deck.  And at an age when I would have merrily snapped up every single rare I saw, she had the fortitude to only pick up a single rare, which was in her colors.

  CREATURES (14)  
Akroan Jailer x2
Charging Griffin x2
Consul's Lieutenant
Heavy Infantry x3
Knight of the Pilgrim's Road
Kytheon's Irregulars
Patron of the Valiant
Stalwart Aven x2
Topan Freeblade
  ENCHANTMENTS (2)  
Grasp of the Hieromancer
Suppression Bonds
  ARTIFACTS (2)  
Sigil of Valor x2
  INSTANTS (4)  
Celestial Flare x3
Mighty Leap
  SORCERIES (1)  
Kytheon's Tactics
  LANDS (17)  
Foundry of the Consuls
Plains x16
  SIDEBOARD  
Akroan Jailer x2
Aven Battle Priest x2
Elemental Bond
Enlightened Ascetic
Gather the Pack
Healing Hands
Hitchclaw Recluse x2
Infectious Bloodlust
Jayemdae Tome
Meteorite
Might of the Masses
Nightsnare
Pharika's Disciple
Timberpack Wolf
War Horn

The matchups for the first round were announced... and I was startled to learn that players would be matched up across pods, a policy that was foreign to me.  But as I constantly tell my daughter, different people do different things and that's perfectly fine.

Round 1

I don't have many details about this round.  I faced a player who had just returned to the game, and beat him quite handily.  Meanwhile my daughter got mana-screwed her first game and mana-flooded her second.  "It happens," she said, putting on her philosophical face.

Result:
  • Me: W (2-0)
  • My Daughter: L (0-2)

Round 2

I faced a nightmarish Red-Black deck with 11-12 removal spells, everything from three Fiery Impulse to a couple of the black 5-cost kill spells - and his many Fetid Imps might as well have counted as even more removal.  But although he could deal with my early game quite easily, the late game became far more difficult for him, and I eked out the game 1 victory with a Toten-Guide Hartebeest retrieving Knightly Valor.

But in game 2 I was never able to find my footing, and game 3 started out extremely badly for me when he cast Infinite Obliteration to rip out both my Thunderclap Wyverns.  Fortunately the rest of the game was a repeat of game 1, and once again I ended up on top.

My daughter won her matches, and ran up to me proudly declaring that "Sigil of Valor is awesome!"

Result:
  • Me: W (2-1)
  • My Daughter: W (2-0)

Round 3

My opponent this round was also playing a Black-Red deck... except his featured Blazing Hellhound, Enthralling Victor, and Act of Treason.  Ugh.  Once I realized his game plan, I decided there wasn't much I could do... but attack, attack, and attack some more.

This plan failed in game 2; fortunately it worked out in games 1 and 3 when my opponent didn't draw the cards he needed, and I was able to take the round.

My daughter faced my second round opponent, and much to my surprise, managed to win a game with the help of Heavy Infantry.  Sadly for her, in game 3 her opponent used Infinite Obliteration to, well, obliterate her Heavy Infantry.

Result:
  • Me: W (2-1)
  • My Daughter: L (1-2)

Round 4

My opponent had a Green-Blue control deck, with big blockers and walls and cards like Sphinx's Tutelage, Harbinger of the Tides, and Separatist Voidmage, as well as a Gaea's Revenge to quickly close games out.

Fortunately I was able to maintain a board state in the face of his temporary removal.  Both of our games were extremely close, but I won them both by relying on my 5+ cost creatures such as Hixus, Totem-Guide Hartebeest, Disciple of the Ring, and Sentinel of the Eternal Watch.

Meanwhile my daughter played against my first round opponent and quickly ran away with a victory.

Result:
  • Me: W (2-0)
  • My Daughter: W (2-0)

Summary

I guess I read the signals correctly this draft, executing a proper course-change near the end of pack 1 and keeping enough options open to finally settle on the Blue-White combination.  I don't think my deck has any one overwhelming strategy; instead it has many minor synergies that helped me narrowly win several close games.

The prize was store credit, and I promptly and happily expended it by purchasing a Demonic Pact for myself - I swear that there's a deck that wants that card!

I let my daughter spend much of the rest, and her eye was immediately caught by a tray of custom Magic tokens.


"Hey, that Germ..." I began.

"LOOKS EXACTLY LIKE YOU!" she shrieked, right before launching into a tickle assault on my poor defenseless armpits.  Ah well.  Such is life.

Thursday, July 23, 2015

Let's Try This Again!

I admit that my first title for this blog - 'Dad Magic' - was completely uninspired, a throwaway name that I was quick to decide upon so that I could do what I really wanted to do: write a bash script to parse my decklist notations into HTML.

I've since had time to reflect, and my new title is both far more inspired and fully approved by my daughter.  "That's exactly what I want to do when I play Magic!" she said.  "Smashy face you for twenty!"

Monday, July 20, 2015

My Daughter's Proxies; or, The Cutest Goyf in the World

I think I've mentioned that whenever I buy a box of Magic cards, my daughter and I simulate a Sealed format by opening six packs at a time, building Limited decks, and playing each other.  It's great fun, and educational to boot.

But when my Modern Masters 2015 box arrived, I fell prey to my American capitalistic sensibilities: I insisted that any 'money' cards could not be used.  "That's not fun!" my daughter said, and you know what, she's entirely right.  So we arrived at a compromise that lit up her little eyes: she would draw proxies for the money cards.  Here are a few; see if you can guess what cards they represent before reading the explanation.


This is a Vendilion Clique (or, as my daughter used to say, "the Vendilion Snap"; it took me a while to understand her confusion).  I have no idea why the sun in the picture is wearing glasses.


This is a proxy for a foil Vraska the Unseen that we opened in a Return to Ravnica box.  My daughter thought it would be hilarious to give her a big smile.  You know, she's kinda right.


And these are her pride and joy: a rather cheerful pair of Tarmogoyfs.  One is a boy and one is a girl (note the ribbon on the girl Tarmogoyf).

Saturday, July 18, 2015

Magic Origins Draft #2: The Power of the First Pick

The Draft and the Decks

I was a little disappointed after my first draft, having opened no rare worth playing.  Fortunately fate smiled upon me for my second draft: my first pack had Chandra, Fire of Kaladesh.  After I took that card, the person to my right passed me a Skysnare Spider, and just like that my colors were determined: Red-Green.  And although I didn't pick anything especially earth-shattering for the rest of the draft, I was quite happy with the cards I did pick.

  CREATURES (17)  
Acolyte of the Inferno x2
Boggart Brute
Chandra, Fire of Kaladesh
Elvish Visionary
Ghirapur Gearcrafter
Hitchclaw Recluse x2
Leaf Gilder
Llanowar Empath
Prickleboar
Rhox Maulers x2
Seismic Elemental x2
Skyraker Giant
Skysnare Spider
  INSTANTS (3)  
Fiery Impulse
Ravaging Blaze
Titan's Strength
  SORCERIES (3)  
Act of Treason
Lightning Javelin x2
  LANDS (17)  
Forest x7
Mountain x10
  SIDEBOARD  
Aerial Volley
Akroan Jailer
Auramancer
Brawler's Plate
Caustic Caterpillar
Cobblebrute
Dark Dabbling
Disperse
Enshrouding Mist
Infernal Scarring
Macabre Waltz
Shambling Ghoul
Smash to Smithereens
Sphinx's Tutelage
Stratus Walk
Topan Freeblade
Tormented Thoughts
Unholy Hunger
Vastwood Gorger

I'm not entirely sure what led my daughter into the Black-Green deck that she drafted, but it certainly looked reasonable to me.

  CREATURES (15)  
Conclave Naturalists
Deadbridge Shaman
Elvish Visionary
Eyeblight Assassin
Fetid Imp
Kothophed, Soul Hoarder
Nantuko Husk x2
Pharika's Disciple
Revenant
Shambling Ghoul x3
Valeron Wardens
Yeva's Forcemage
  ENCHANTMENTS (2)  
Mantle of Webs
Weight of the Underworld
  ARTIFACTS (1)  
Brawler's Plate
  INSTANTS (3)  
Might of the Masses
Unholy Hunger x2
  SORCERIES (2)  
Gather the Pack
Reave Soul
  LANDS (17)  
Rogue's Passage
Forest x7
Swamp x9
  SIDEBOARD  
Aerial Volley
Alhammarret's Archive
Anointer of Champions
Cobblebrute
Dark Dabbling
Deep-Sea Terror
Dreadwaters
Healing Hands
Macabre Waltz
Mantle of Webs x2
Nissa's Pilgrimage
Reclaim
Smash to Smithereens
Timberpack Wolf
Undead Servant
Weight of the Underworld

Round 1

My opponent played a Black-White deck with early renown threats backed up by loads of 5-cost Black removal spells.  Game 1 I used my own burn to deal with his early creatures, and then simply played threat after threat after threat to soak up his kill spells.  Eventually he ran out of removal.

Game 2 was far less stressful for me, as my opponent got stuck on four lands.  My threats stayed on board, and Chandra, Roaring Flame finished the job.

In the meantime my daughter won her first match in straightforward fashion.

Result:
  • Me: W (2-0)
  • My Daughter: W (2-0)

Round 2

My opponent had first picked Pia and Kiran Nalaar and second picked Thopter Spy Network... and then the Blue-Red artifact support he had hoped for simply dried up.  He still had loads of artifacts in his deck, and they caused all sorts of trouble.

I jumped out to an early lead in game 1 before my opponent was finally able to stabilize behind Guardians of Meletis and Thopter Spy Network.  Soon after that our boards were full of creatures... but his could fly over mine.  Thankfully a top-decked Seismic Elemental saved me.

However, in game 2 my opponent had a powerful start, with lots of Fiery Impulses to negate my early creatures.  I had to play from behind for the rest of the game, and his Ravaging Blaze finished me off.

The exact reverse happened in game 3.  I put my opponent on the back foot with removal that cleared the way for my cheap creatures to punch on through (my sideboarded Caustic Caterpillar and Smash to Smithereens were a great help).  And this time I was the one to finish the game by casting a Ravaging Blaze.

My daughter pushed her opponent to three games this round, but his aggressive deck was simply too quick for her when she was on the draw.

Result:
  • Me: W (2-1)
  • My Daughter: L (1-2)

Round 3

At the start of round 3 there were three undefeated players in our 9-man pod.  Winning would mean I would get a share of first, and losing likely meant that I would fall all the way to third.  I explained this situation to my daughter when I learned I had gotten paired down against her... and she smiled wide and said, "I hope I kick your butt then!"  Oh.  And although I was a bit surprised at her reaction, I couldn't help but be inwardly delighted at her competitive spirit.

That spirit wasn't enough for game 1 however, as I aggressively mowed my way through her life total with the aid of removal spells.  Game 2 was far more even, with her mass of creatures providing a wall against mine.  And when she started using Rogue's Passage to push through her renown creatures while drawing cards with Valeron Wardens, I thought I was done for... a possibility that became a near certainty after she cast a Nantuko Husk, which she could have used for lethal damage at the cost of sacrificing most of her board.

And this is where my daughter's youthful instincts failed her, as her distaste for sacrificing her own creatures for a one-shot effect led her to completely overlook her winning play.  Instead we played creature on top of creature upon a stalled board... until I drew a Seismic Elemental and swung in for the win.

After the game was over I explained how she could have won, and I could almost see the light bulb burst into life inside her head.  Another lesson learned!

Result:
  • Me: W (2-0)
  • My Daughter: L (0-2)

Summary

Interestingly, Chandra barely made a dent in any of the games I played.  And after the draft I came to the following realization: Magic Origins is a far less bomb-y format than any of the Tarkir draft formats, with few cards that feel like they provide an insurmountable threat.  This means that the margin of victory is dependent upon small synergies and incremental plays.  And players need to not only be prepared for the early rush; they need to have a late-game plan to deal with clogged board states.

Friday, July 17, 2015

Magic Origins Draft #1: You're Going to Put *What* in Your Deck?

My daughter was so eager to draft Magic Origins that she practically ran the half-mile to the game store.  Truth be told I may have been nearly as excited - but alas, when you're a parent, sometimes you just have to restrain yourself.

The Draft and the Decks

Thirty-one people showed up, which worked out to three pods of 8 and one pod of 7.  My daughter and I ended up in separate pods, and the draft began.

Much of my initial excitement waned during the draft; after M15, there is nothing quite so disheartening as opening two painlands as your rare (the third rare was even less memorable).  My first pick was an Unholy Hunger, my next an Undercity Troll.  Then two Ghirapur Gearcrafters were passed to me, and I decided to go in on Red.

Here's the deck I ended up with:

  CREATURES (15)  
Boggart Brute
Elvish Visionary
Firefiend Elemental
Ghirapur Gearcrafter x2
Hitchclaw Recluse
Pharika's Disciple
Prickleboar x2
Seismic Elemental
Separatist Voidmage
Skyraker Giant
Undercity Troll
Vastwood Gorger
Volcanic Rambler
  ARTIFACTS (1)  
Throwing Knife
  INSTANTS (6)  
Disperse
Fiery Impulse
Might of the Masses
Ravaging Blaze x2
Send to Sleep
  SORCERIES (1)  
Lightning Javelin
  LANDS (17)  
Evolving Wilds
Forest x6
Island x2
Mountain x8
  SIDEBOARD  
Anointer of Champions
Deep-Sea Terror
Eyeblight Assassin
Hydrolash
Macabre Waltz
Maritime Guard
Nivix Barrier x2
Possessed Skaab
Rabid Bloodsucker
Scrapskin Drake
Swamp
Swift Reckoning
Thunderclap Wyvern
Totem-Guide Hartebeest
Unholy Hunger
Veteran's Sidearm
Volcanic Rambler

"You went three colors again?" my daughter exclaimed disapprovingly when she came by to check out my build.

I explained to her that the Blue was more of a splash, meant for the late game when I needed to temporarily remove a particularly problematic threat or blocker.  I also noted that if  I had seen better threats in Red or Green, I would have taken those instead and happily remained in two colors.  But I am of the philosophy that staying two colors for the sake of staying two colors is not the best idea, often leading to slogs of a game where an opponent plays a bomb and you just stare at it with a sinking feeling in your stomach, knowing that there's no way you can deal with it.

My daughter seemed unconvinced by my explanation.

I started looking over her deck.  And then, in my finest hour as a father, I persuaded her that putting The Great Aurora in her deck was not the best idea.  If she didn't care about winning, I wouldn't have mentioned it.  But although my daughter is very gracious when she loses, I know her heart, and I know that she lives for a chance at victory.

Here's the deck that she ended up using:

  CREATURES (15)  
Cobblebrute
Conclave Naturalists
Embermaw Hellion
Goblin Glory Chaser
Leaf Gilder x2
Pharika's Disciple x2
Rhox Maulers
Seismic Elemental
Timberpack Wolf x3
Vastwood Gorger x2
  ARTIFACTS (1)  
Sigil of Valor
  INSTANTS (4)  
Chandra's Fury
Might of the Masses x2
Titan's Strength
  SORCERIES (3)  
Dragon Fodder
Gather the Pack
Wild Instincts
  LANDS (17)  
Foundry of the Consuls
Forest x9
Mountain x7
  SIDEBOARD  
Akroan Jailer
Call of the Full Moon
Chandra's Fury
Cobblebrute x2
Evolving Wilds
Heavy Infantry
Infectious Bloodlust
Jayemdae Tome
Kytheon's Tactics
Maritime Guard
Negate
Prism Ring
Send to Sleep
Smash to Smithereens
The Great Aurora
Totem-Guide Hartebeest
Undead Servant

Round 1

My opponent played a Red-White aggro deck.  He combined efficient creatures with devastating combat spells that could turn fearsome attacks into lethal damage.  In game 1, he brought me low with a Titan's Strength on Iroas's Champion, followed by Pia and Kiran Nalaar throwing a thopter in my face to finish me off.  Game 2 went better with me, as I was able to stabilize early and eventually wear him down.  Sadly for me, game 3 was much like the first.

In the meantime my daughter defeated her opponent, a young boy without much Magic experience.

Result:
  • Me: L (1-2)
  • My Daughter: W (2-0)

Round 2

In round 2 my opponent's deck - Green-Black - was nowhere near as fast as my round 1 opponent's.  In both games I was able to establish an early board presence, and then use my removal and combat tricks to swing in for huge chunks of damage at a time.

My daughter did not fare so well this round.

Result:
  • Me: W (2-0)
  • My Daughter: L (0-2)

Round 3

Round 3 played out similarly to round 2 for both my daughter and me.  This time my opponent played Green-White.  He also played a lot of early weak threats that pinged me early but could do nothing in the mid-game.  Once I got my beefier creatures in front of his, there wasn't much he could do.

Result:
  • Me: W (2-0)
  • My Daughter: L (0-2)

Summary

Although I was a bit saddened that I didn't get a chance to draft a beefy rare, I felt that my deck still performed well.  It was competitive in my one loss, and excelled in my wins.  Playing three colors was never an issue, and I never drew a blue spell I was unable to play.

Wednesday, July 15, 2015

Adventure in Alara: Why You Shouldn't Talk Too Much When Building a Sealed Deck

I didn't start playing paper Magic (as opposed to drafting on Magic Online) until my daughter was old enough to play with me, but making the switch was not difficult.  The act of opening packs and slamming down bomb cards is far more exciting in real life than it is in the virtual one.

But one thing I do regret is 'losing' all the random cards that I had drafted (badly) before my daughter was even born.  So what I do is this: I trawl eBay for relatively cheap deals for older booster boxes.  And when I manage to obtain one, my daughter and I rip the box open and build sealed decks.

My most recent acquisition was a Shards of Alara Premium Foil Booster Box.  These boxes contain twelve packs of 15 cards with the normal rarity split.  However the cards can be from any of the three Alara block sets, and every card is foil.

The box came, my daughter and I each took six packs, and here are the decks that we built.

My Deck (Esper)

  CREATURES (14)  
Cloudheath Drake
Esper Cormorants
Esper Sojourners
Ethercaste Knight
Etherium Sculptor
Guardians of Akrasa
Illusory Demon
Magister Sphinx
Parasitic Strix
Vectis Agents
Vectis Dominator x2
Vedalken Outlander
Wall of Denial
  ENCHANTMENTS (1)  
Oblivion Ring
  ARTIFACTS (3)  
Etherium Astrolabe
Obelisk of Esper
Thopter Foundry
  INSTANTS (3)  
Hindering Light
View from Above
Zealous Persecution
  SORCERIES (2)  
Bone Splinters
Excommunicate
  LANDS (17)  
Island x7
Plains x6
Swamp x4
  SIDEBOARD  
Angelsong
Gleam of Resistance
Knight of the White Orchid
Lapse of Certainty
Marble Chalice
Mark of Asylum
Yoked Plowbeast
---
Cancel
Cathartic Adept
Jhessian Lookout
Skill Borrower
Spell Snip
Traumatic Visions
Vectis Silencers
Worldly Counsel
---
Onyx Goblet
Pestilent Kathari
Resounding Scream
---
Bloodpyre Elemental
Dark Temper
Ignite Disorder
Molten Frame
Soul's Fire
Thunder Thrash Elder
Toxic Iguanar
Viashino Skelton
Viashino Slaughtermaster
Wandering Goblins
Behemoth's Herald
Cylian Elf
Gift of the Gargantuan
Keepr of Progenitus
Might of Alara
Naya Battlemage
Sacellum Archers x2
Scattershot Archer x2
Shard Convergence
Wild Nacatl
---
Anathemancer x2
Branching Bolt
Breath of Malfegor
Captured Sunlight
Deadshot Minotaur
Gorger Wurm
Identity Crisis
Monstrous Carabid
Pale Recluse
Sangrite Backlash
Sewn-Eye Drake
Singe-Mind Ogre
Sprouting Thrinax
Steward of Valeron
Valley Rannet
Violent Outburst
Winged Coatl
---
Bone Saw
Obelisk of Grixis
---
Jungle Shrine

My Daughter's Deck (Naya)

  CREATURES (15)  
Beacon Behemoth
Bloodthorn Taunter
Cerodon Yearling
Druid of the Anima
Elvish Visionary
Ember Weaver
Enlisted Wurm
Gutstrider Exuberant
Jungle Weaver
Nacatl Savage
Naya Sojourners
Rakeclaw Gargantuan
Rhox Brute
Ridge Rannet
Scourge Devil
  ENCHANTMENTS (2)  
Sigil of the Nayan Gods
Trace of Abundance
  ARTIFACTS (1)  
Dispeller's Capsule
  INSTANTS (5)  
Colossal Might
Ignite Disorder
Magma Spray
Molten Frame
Path to Exile
  LANDS (17)  
Bant Panorama
Jungle Shrine
Naya Panorama
Savage Lands
Forest x9
Mountain x4
  SIDEBOARD  
Angeleic Benediction
Asha's Favor
Resounding Silence
Rhox Meditant
---
Grixis Illusionist
Outrider of Jhess
Steelclad Serpent
Tortoise Formation
Traumatic Visions
Unsummon
---
Absorb Vis
Banewasp Affliction
Dregscape Zombie
Executioner's Capsule
Fleshformer
Immortal Coil
Infectious Horror
Scepter of Fugue
Sedraxis Alchemist
Shadowfeed
Undead Leotau
Wretched Banquet
---
Dragonsoul Knight
Hell's Thunder
Resounding Thunder
Thunder-Thrash Elder
---
Godtoucher
Aven Mimeomanger
Bant Sojourners
Bituminous Blast x2
Blightning
Clarion Ultimatum
Esper Charm
Esper Cormorants
Esper Stormblade
Ethersworn Shieldmage
Firewild Borerpost
Goblin Deathraiders
Grixis Charm
Grizzled Leotau
Igneous Pouncer
Jhessian Balmgiver
Kederekt Creeper
Knotvine Paladin
Mistvein Borderpost
Shambling Remains x2
Sigiled Behemoth
Stormcaller's Boon
Tidehollow Strix
Veinfire Borderpost
Wall of Denial
Waveskimmer Aven
Windwright Mage
Zombie Outlander
---
Bonesaw

The Matchup

We decided to play a best-of-three.

A quick Rakeclaw Gargantuan decimated me in game 1.  Conversely, in game 2 I quickly flew to victory over my daughter's defenders.

Game 3 was where all the excitement was - a long, drawn out game with lots of swings and turns of fate.  What ultimately decided it?  To answer that question, let me transcribe a conversation my daughter and I had while building our decks:
Her: "Hey Daddy, what kind of deck are you building?"
Me: "I dunno.  Maybe Esper?
Her: "Esper? What's that?"
Me: "Black-Blue-White.  Artifacts.  Wait, why do you want to know?"
Her: "OH, NO REASON."
And so I was eventually blown out by Dispeller's Capsule, Molten Frame, and Ignite Disorder.