Saturday, August 8, 2015

Magic Origins Draft #11: Game Day Draft!

I had hoped to play Standard during Magic Origins Gameday, but work conspired against me, putting me on a Saturday evening flight.  The store I frequent was running a draft in parallel.  Eh, good enough!

The Draft and the Deck

I decided to try and exert some discipline this draft, keeping a careful eye on my curve and making sure I had the requisite early board presence that this format seems to require.  That led to pack 3 picks such as Topan Freeblade over Knightly Valor.

In the meantime it felt like my Red/White deck was being cut hard from removal.  Still, my creatures looked good and I had combat tricks, so maybe... ?

  CREATURES (17)  
Akron Sergeant x2
Anointer of Champions
Boggart Brute
Charging Griffin
Cleric of the Forward Order
Iroas's Champion
Kytheon's Irregulars
Mage-Ring Bully
Sentinel of the Eternal Watch
Stalwart Aven x3
Thopter Engineer
Topan Freeblade
War Oracle
Brawler's Plate
Sword of the Animist
Suppression Bonds
  INSTANTS (1)  
Enshrouding Mist x1
Act of Treason
Lightning Javelin
  LANDS (17)  
Mountain x8
Plains x9
Enlightened Ascetic
Enthralling Victor
Firefiend Elemental
Gold-Forged Sentinel
Kytheon's Tactics
Mage-Ring Network x2
Ringwarden Owl
Separatist Voidmage
Timberpack Wolf x2
Totem-Guide Hartebeest
Touch of Moonglove
Undercity Troll
Valeron Wardens
Veteran's Sidearm
Volcanic Rambler
Yeva's Forcemage
Knightly Valor
Celestial Flare
Fiery Impulse
Anchor to the Aether
Bone to Ash
Fetid Imp
Mage-Ring Responder

Round 1

My round 1 opponent also played Red/White, and I quickly discovered when the White removal had went when he played Celestial Flare after Celestial Flare.  He was a newer player though, so he played his removal far too fast, leaving my bigger threats such as Sentinel of the Eternal Watch free to wreak havoc.

Result: W (2-0)

Round 2

My first round opponent had the White removal, and my second round opponent had the Red, with three Fiery Impulses to go along with his Blue control cards such as Anchor to the Aether and Bone to Ash.  He only had nine creatures though, and my creatures wore out his removal before slamming through to victory.

Result: W (2-0)

Round 3

My opponent and I agreed to an intentional draw before playing out a friendly game.  His Blue/Black control deck was a bit slow for my aggro deck - my 2/2 2-drops outclassed his Fetid Imps - and I rode my aggressiveness to victories in game 1 and 3.

In game 2 he pulled out a Mage-Ring Responder which I narrowly defeated by using Enshrouding Mists to save my Sentinel of the Eternal Watch before triple-blocking the Responder to death.  But after that 1-for-3 trade I was too far behind on the board, and he overwhelmed my lone creature for the victory.

Result: ID; friendly game W (2-1)


This was not the most exciting draft, although I feel like it was one of my more consistent ones, and a victory is always something to be proud of.  But I think I'd like to work up the courage to try one of the more extreme draft strategies - mill or sacrifice or control.

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