I admit that my first title for this blog - 'Dad Magic' - was completely uninspired, a throwaway name that I was quick to decide upon so that I could do what I really wanted to do: write a bash script to parse my decklist notations into HTML.
I've since had time to reflect, and my new title is both far more inspired and fully approved by my daughter. "That's exactly what I want to do when I play Magic!" she said. "Smashy face you for twenty!"
Thursday, July 23, 2015
Tuesday, July 21, 2015
Magic Origins Draft #4: Wow, What a Mean Teacher
The Draft and the Decks
My first pick was Liliana, Heretical Healer. My second was Wild Instincts. And after that... well, no color really seemed open, so I vacillated between picking up some White, or maybe some Blue...
That's how I ended up playing Black-Green-White. It's true that I could have made a two color deck - but that deck seemed a little light on oomph. I'll take higher power and higher variance any day of the week.
Round 1
My opponent played a Blue-White deck full of flyers, especially Scrapskin Drakes. But they were no match for the Liliana I played both games, especially when she started repeatedly punching them with Wild Instincts that I could Reclaim, and lifelink to boot.
Result: W (2-0)
Round 2
Oh dear god Sphinx's Tutelage. My opponent played a mono-Blue deck full of counters and draw; in his first game he had his Sphinx's Tutelage out on turn 5, and in his second he had it out on turn 3. Both games played the same after that: he countered my threats or stalled them out with creatures like Guardians of Meletis, and all the while he drew card after card with Artificer's Epiphany and other effects, and murdered my deck as a side effect. I knew I should have drafted a Caustic Caterpillar!
Result: L (0-2)
Summary
Well, okay, lesson learned: Sphinx's Tutelage is a nightmare. I've seen a thread on a Magic message board bemoaning the lack of control decks in Magic Origins draft. That simply isn't true; the control deck of this format just plays differently than control decks from past formats.
My first pick was Liliana, Heretical Healer. My second was Wild Instincts. And after that... well, no color really seemed open, so I vacillated between picking up some White, or maybe some Blue...
That's how I ended up playing Black-Green-White. It's true that I could have made a two color deck - but that deck seemed a little light on oomph. I'll take higher power and higher variance any day of the week.
Round 1
My opponent played a Blue-White deck full of flyers, especially Scrapskin Drakes. But they were no match for the Liliana I played both games, especially when she started repeatedly punching them with Wild Instincts that I could Reclaim, and lifelink to boot.
Result: W (2-0)
Round 2
Oh dear god Sphinx's Tutelage. My opponent played a mono-Blue deck full of counters and draw; in his first game he had his Sphinx's Tutelage out on turn 5, and in his second he had it out on turn 3. Both games played the same after that: he countered my threats or stalled them out with creatures like Guardians of Meletis, and all the while he drew card after card with Artificer's Epiphany and other effects, and murdered my deck as a side effect. I knew I should have drafted a Caustic Caterpillar!
Result: L (0-2)
Summary
Well, okay, lesson learned: Sphinx's Tutelage is a nightmare. I've seen a thread on a Magic message board bemoaning the lack of control decks in Magic Origins draft. That simply isn't true; the control deck of this format just plays differently than control decks from past formats.
Magic Origins Draft #3: Don't Underestimate the Little Guys
There's a bar near where I live that hosts casual Magic drafts every Tuesday. I'm not a drinker though, so I've always avoided the place. But, ah, the lure of drafting a new set was too strong to resist...
The Draft and the Decks
I rejected the rare in my first pack - Talent of the Telepath - and instead chose a card that's been very good to me in Limited: Seismic Elemental. After that I flirted with the idea of picking White as my secondary color... but the siren song of playing with Big Stompy Creatures was too hard to resist. A mid-pack Zendikar Incarnate solidified my choice: Red-Green.
My biggest worry? My deck felt a little top-heavy, and I idly hoped I wouldn't have to face a blazing fast Red-White or Green-White deck.
Round 1
My opponent played a Black-Red deck that was heavy on the removal. But it didn't seem to have early creatures, and so although he picked off my initial onslaught both games, I was able to play threat after threat after threat until he had no defenses left.
Result: W (2-0)
Round 2
My opponent played my greatest fear: a Green-White deck full of two- and three-drops. In the first game he jumped out to an early lead, and although I stabilized late, a surprise Gideon's Phalanx wiped my board and that was that.
The second game was even worse. By turn 4 he had two renowned Consul's Lieutenants, while I was stuck on three mana and playing down Boggart Brutes in a wasteful attempt to fend them off. Needless to say I lost quickly.
Result: L (0-2)
Summary
There's a price for being a top-heavy deck! I guess that's a lesson learned: be prepared for a quick rush, or be prepared to get knocked out.
The Draft and the Decks
I rejected the rare in my first pack - Talent of the Telepath - and instead chose a card that's been very good to me in Limited: Seismic Elemental. After that I flirted with the idea of picking White as my secondary color... but the siren song of playing with Big Stompy Creatures was too hard to resist. A mid-pack Zendikar Incarnate solidified my choice: Red-Green.
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My biggest worry? My deck felt a little top-heavy, and I idly hoped I wouldn't have to face a blazing fast Red-White or Green-White deck.
Round 1
My opponent played a Black-Red deck that was heavy on the removal. But it didn't seem to have early creatures, and so although he picked off my initial onslaught both games, I was able to play threat after threat after threat until he had no defenses left.
Result: W (2-0)
Round 2
My opponent played my greatest fear: a Green-White deck full of two- and three-drops. In the first game he jumped out to an early lead, and although I stabilized late, a surprise Gideon's Phalanx wiped my board and that was that.
The second game was even worse. By turn 4 he had two renowned Consul's Lieutenants, while I was stuck on three mana and playing down Boggart Brutes in a wasteful attempt to fend them off. Needless to say I lost quickly.
Result: L (0-2)
Summary
There's a price for being a top-heavy deck! I guess that's a lesson learned: be prepared for a quick rush, or be prepared to get knocked out.
Monday, July 20, 2015
My Daughter's Proxies; or, The Cutest Goyf in the World
I think I've mentioned that whenever I buy a box of Magic cards, my daughter and I simulate a Sealed format by opening six packs at a time, building Limited decks, and playing each other. It's great fun, and educational to boot.
But when my Modern Masters 2015 box arrived, I fell prey to my American capitalistic sensibilities: I insisted that any 'money' cards could not be used. "That's not fun!" my daughter said, and you know what, she's entirely right. So we arrived at a compromise that lit up her little eyes: she would draw proxies for the money cards. Here are a few; see if you can guess what cards they represent before reading the explanation.
This is a Vendilion Clique (or, as my daughter used to say, "the Vendilion Snap"; it took me a while to understand her confusion). I have no idea why the sun in the picture is wearing glasses.
This is a proxy for a foil Vraska the Unseen that we opened in a Return to Ravnica box. My daughter thought it would be hilarious to give her a big smile. You know, she's kinda right.
And these are her pride and joy: a rather cheerful pair of Tarmogoyfs. One is a boy and one is a girl (note the ribbon on the girl Tarmogoyf).
But when my Modern Masters 2015 box arrived, I fell prey to my American capitalistic sensibilities: I insisted that any 'money' cards could not be used. "That's not fun!" my daughter said, and you know what, she's entirely right. So we arrived at a compromise that lit up her little eyes: she would draw proxies for the money cards. Here are a few; see if you can guess what cards they represent before reading the explanation.
This is a Vendilion Clique (or, as my daughter used to say, "the Vendilion Snap"; it took me a while to understand her confusion). I have no idea why the sun in the picture is wearing glasses.
This is a proxy for a foil Vraska the Unseen that we opened in a Return to Ravnica box. My daughter thought it would be hilarious to give her a big smile. You know, she's kinda right.
And these are her pride and joy: a rather cheerful pair of Tarmogoyfs. One is a boy and one is a girl (note the ribbon on the girl Tarmogoyf).
Saturday, July 18, 2015
Magic Origins Draft #2: The Power of the First Pick
The Draft and the Decks
I was a little disappointed after my first draft, having opened no rare worth playing. Fortunately fate smiled upon me for my second draft: my first pack had Chandra, Fire of Kaladesh. After I took that card, the person to my right passed me a Skysnare Spider, and just like that my colors were determined: Red-Green. And although I didn't pick anything especially earth-shattering for the rest of the draft, I was quite happy with the cards I did pick.
I'm not entirely sure what led my daughter into the Black-Green deck that she drafted, but it certainly looked reasonable to me.
Round 1
My opponent played a Black-White deck with early renown threats backed up by loads of 5-cost Black removal spells. Game 1 I used my own burn to deal with his early creatures, and then simply played threat after threat after threat to soak up his kill spells. Eventually he ran out of removal.
Game 2 was far less stressful for me, as my opponent got stuck on four lands. My threats stayed on board, and Chandra, Roaring Flame finished the job.
In the meantime my daughter won her first match in straightforward fashion.
Result:
Round 2
My opponent had first picked Pia and Kiran Nalaar and second picked Thopter Spy Network... and then the Blue-Red artifact support he had hoped for simply dried up. He still had loads of artifacts in his deck, and they caused all sorts of trouble.
I jumped out to an early lead in game 1 before my opponent was finally able to stabilize behind Guardians of Meletis and Thopter Spy Network. Soon after that our boards were full of creatures... but his could fly over mine. Thankfully a top-decked Seismic Elemental saved me.
However, in game 2 my opponent had a powerful start, with lots of Fiery Impulses to negate my early creatures. I had to play from behind for the rest of the game, and his Ravaging Blaze finished me off.
The exact reverse happened in game 3. I put my opponent on the back foot with removal that cleared the way for my cheap creatures to punch on through (my sideboarded Caustic Caterpillar and Smash to Smithereens were a great help). And this time I was the one to finish the game by casting a Ravaging Blaze.
My daughter pushed her opponent to three games this round, but his aggressive deck was simply too quick for her when she was on the draw.
Result:
Round 3
At the start of round 3 there were three undefeated players in our 9-man pod. Winning would mean I would get a share of first, and losing likely meant that I would fall all the way to third. I explained this situation to my daughter when I learned I had gotten paired down against her... and she smiled wide and said, "I hope I kick your butt then!" Oh. And although I was a bit surprised at her reaction, I couldn't help but be inwardly delighted at her competitive spirit.
That spirit wasn't enough for game 1 however, as I aggressively mowed my way through her life total with the aid of removal spells. Game 2 was far more even, with her mass of creatures providing a wall against mine. And when she started using Rogue's Passage to push through her renown creatures while drawing cards with Valeron Wardens, I thought I was done for... a possibility that became a near certainty after she cast a Nantuko Husk, which she could have used for lethal damage at the cost of sacrificing most of her board.
And this is where my daughter's youthful instincts failed her, as her distaste for sacrificing her own creatures for a one-shot effect led her to completely overlook her winning play. Instead we played creature on top of creature upon a stalled board... until I drew a Seismic Elemental and swung in for the win.
After the game was over I explained how she could have won, and I could almost see the light bulb burst into life inside her head. Another lesson learned!
Result:
Summary
Interestingly, Chandra barely made a dent in any of the games I played. And after the draft I came to the following realization: Magic Origins is a far less bomb-y format than any of the Tarkir draft formats, with few cards that feel like they provide an insurmountable threat. This means that the margin of victory is dependent upon small synergies and incremental plays. And players need to not only be prepared for the early rush; they need to have a late-game plan to deal with clogged board states.
I was a little disappointed after my first draft, having opened no rare worth playing. Fortunately fate smiled upon me for my second draft: my first pack had Chandra, Fire of Kaladesh. After I took that card, the person to my right passed me a Skysnare Spider, and just like that my colors were determined: Red-Green. And although I didn't pick anything especially earth-shattering for the rest of the draft, I was quite happy with the cards I did pick.
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I'm not entirely sure what led my daughter into the Black-Green deck that she drafted, but it certainly looked reasonable to me.
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Round 1
My opponent played a Black-White deck with early renown threats backed up by loads of 5-cost Black removal spells. Game 1 I used my own burn to deal with his early creatures, and then simply played threat after threat after threat to soak up his kill spells. Eventually he ran out of removal.
Game 2 was far less stressful for me, as my opponent got stuck on four lands. My threats stayed on board, and Chandra, Roaring Flame finished the job.
In the meantime my daughter won her first match in straightforward fashion.
Result:
- Me: W (2-0)
- My Daughter: W (2-0)
Round 2
My opponent had first picked Pia and Kiran Nalaar and second picked Thopter Spy Network... and then the Blue-Red artifact support he had hoped for simply dried up. He still had loads of artifacts in his deck, and they caused all sorts of trouble.
I jumped out to an early lead in game 1 before my opponent was finally able to stabilize behind Guardians of Meletis and Thopter Spy Network. Soon after that our boards were full of creatures... but his could fly over mine. Thankfully a top-decked Seismic Elemental saved me.
However, in game 2 my opponent had a powerful start, with lots of Fiery Impulses to negate my early creatures. I had to play from behind for the rest of the game, and his Ravaging Blaze finished me off.
The exact reverse happened in game 3. I put my opponent on the back foot with removal that cleared the way for my cheap creatures to punch on through (my sideboarded Caustic Caterpillar and Smash to Smithereens were a great help). And this time I was the one to finish the game by casting a Ravaging Blaze.
My daughter pushed her opponent to three games this round, but his aggressive deck was simply too quick for her when she was on the draw.
Result:
- Me: W (2-1)
- My Daughter: L (1-2)
Round 3
At the start of round 3 there were three undefeated players in our 9-man pod. Winning would mean I would get a share of first, and losing likely meant that I would fall all the way to third. I explained this situation to my daughter when I learned I had gotten paired down against her... and she smiled wide and said, "I hope I kick your butt then!" Oh. And although I was a bit surprised at her reaction, I couldn't help but be inwardly delighted at her competitive spirit.
That spirit wasn't enough for game 1 however, as I aggressively mowed my way through her life total with the aid of removal spells. Game 2 was far more even, with her mass of creatures providing a wall against mine. And when she started using Rogue's Passage to push through her renown creatures while drawing cards with Valeron Wardens, I thought I was done for... a possibility that became a near certainty after she cast a Nantuko Husk, which she could have used for lethal damage at the cost of sacrificing most of her board.
And this is where my daughter's youthful instincts failed her, as her distaste for sacrificing her own creatures for a one-shot effect led her to completely overlook her winning play. Instead we played creature on top of creature upon a stalled board... until I drew a Seismic Elemental and swung in for the win.
After the game was over I explained how she could have won, and I could almost see the light bulb burst into life inside her head. Another lesson learned!
Result:
- Me: W (2-0)
- My Daughter: L (0-2)
Summary
Interestingly, Chandra barely made a dent in any of the games I played. And after the draft I came to the following realization: Magic Origins is a far less bomb-y format than any of the Tarkir draft formats, with few cards that feel like they provide an insurmountable threat. This means that the margin of victory is dependent upon small synergies and incremental plays. And players need to not only be prepared for the early rush; they need to have a late-game plan to deal with clogged board states.
Friday, July 17, 2015
Magic Origins Draft #1: You're Going to Put *What* in Your Deck?
My daughter was so eager to draft Magic Origins that she practically ran the half-mile to the game store. Truth be told I may have been nearly as excited - but alas, when you're a parent, sometimes you just have to restrain yourself.
The Draft and the Decks
Thirty-one people showed up, which worked out to three pods of 8 and one pod of 7. My daughter and I ended up in separate pods, and the draft began.
Much of my initial excitement waned during the draft; after M15, there is nothing quite so disheartening as opening two painlands as your rare (the third rare was even less memorable). My first pick was an Unholy Hunger, my next an Undercity Troll. Then two Ghirapur Gearcrafters were passed to me, and I decided to go in on Red.
Here's the deck I ended up with:
"You went three colors again?" my daughter exclaimed disapprovingly when she came by to check out my build.
I explained to her that the Blue was more of a splash, meant for the late game when I needed to temporarily remove a particularly problematic threat or blocker. I also noted that if I had seen better threats in Red or Green, I would have taken those instead and happily remained in two colors. But I am of the philosophy that staying two colors for the sake of staying two colors is not the best idea, often leading to slogs of a game where an opponent plays a bomb and you just stare at it with a sinking feeling in your stomach, knowing that there's no way you can deal with it.
My daughter seemed unconvinced by my explanation.
I started looking over her deck. And then, in my finest hour as a father, I persuaded her that putting The Great Aurora in her deck was not the best idea. If she didn't care about winning, I wouldn't have mentioned it. But although my daughter is very gracious when she loses, I know her heart, and I know that she lives for a chance at victory.
Here's the deck that she ended up using:
Round 1
My opponent played a Red-White aggro deck. He combined efficient creatures with devastating combat spells that could turn fearsome attacks into lethal damage. In game 1, he brought me low with a Titan's Strength on Iroas's Champion, followed by Pia and Kiran Nalaar throwing a thopter in my face to finish me off. Game 2 went better with me, as I was able to stabilize early and eventually wear him down. Sadly for me, game 3 was much like the first.
In the meantime my daughter defeated her opponent, a young boy without much Magic experience.
Result:
Round 2
In round 2 my opponent's deck - Green-Black - was nowhere near as fast as my round 1 opponent's. In both games I was able to establish an early board presence, and then use my removal and combat tricks to swing in for huge chunks of damage at a time.
My daughter did not fare so well this round.
Result:
Round 3
Round 3 played out similarly to round 2 for both my daughter and me. This time my opponent played Green-White. He also played a lot of early weak threats that pinged me early but could do nothing in the mid-game. Once I got my beefier creatures in front of his, there wasn't much he could do.
Result:
Summary
Although I was a bit saddened that I didn't get a chance to draft a beefy rare, I felt that my deck still performed well. It was competitive in my one loss, and excelled in my wins. Playing three colors was never an issue, and I never drew a blue spell I was unable to play.
The Draft and the Decks
Thirty-one people showed up, which worked out to three pods of 8 and one pod of 7. My daughter and I ended up in separate pods, and the draft began.
Much of my initial excitement waned during the draft; after M15, there is nothing quite so disheartening as opening two painlands as your rare (the third rare was even less memorable). My first pick was an Unholy Hunger, my next an Undercity Troll. Then two Ghirapur Gearcrafters were passed to me, and I decided to go in on Red.
Here's the deck I ended up with:
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"You went three colors again?" my daughter exclaimed disapprovingly when she came by to check out my build.
I explained to her that the Blue was more of a splash, meant for the late game when I needed to temporarily remove a particularly problematic threat or blocker. I also noted that if I had seen better threats in Red or Green, I would have taken those instead and happily remained in two colors. But I am of the philosophy that staying two colors for the sake of staying two colors is not the best idea, often leading to slogs of a game where an opponent plays a bomb and you just stare at it with a sinking feeling in your stomach, knowing that there's no way you can deal with it.
My daughter seemed unconvinced by my explanation.
I started looking over her deck. And then, in my finest hour as a father, I persuaded her that putting The Great Aurora in her deck was not the best idea. If she didn't care about winning, I wouldn't have mentioned it. But although my daughter is very gracious when she loses, I know her heart, and I know that she lives for a chance at victory.
Here's the deck that she ended up using:
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Round 1
My opponent played a Red-White aggro deck. He combined efficient creatures with devastating combat spells that could turn fearsome attacks into lethal damage. In game 1, he brought me low with a Titan's Strength on Iroas's Champion, followed by Pia and Kiran Nalaar throwing a thopter in my face to finish me off. Game 2 went better with me, as I was able to stabilize early and eventually wear him down. Sadly for me, game 3 was much like the first.
In the meantime my daughter defeated her opponent, a young boy without much Magic experience.
Result:
- Me: L (1-2)
- My Daughter: W (2-0)
Round 2
In round 2 my opponent's deck - Green-Black - was nowhere near as fast as my round 1 opponent's. In both games I was able to establish an early board presence, and then use my removal and combat tricks to swing in for huge chunks of damage at a time.
My daughter did not fare so well this round.
Result:
- Me: W (2-0)
- My Daughter: L (0-2)
Round 3
Round 3 played out similarly to round 2 for both my daughter and me. This time my opponent played Green-White. He also played a lot of early weak threats that pinged me early but could do nothing in the mid-game. Once I got my beefier creatures in front of his, there wasn't much he could do.
Result:
- Me: W (2-0)
- My Daughter: L (0-2)
Summary
Although I was a bit saddened that I didn't get a chance to draft a beefy rare, I felt that my deck still performed well. It was competitive in my one loss, and excelled in my wins. Playing three colors was never an issue, and I never drew a blue spell I was unable to play.
Wednesday, July 15, 2015
Adventure in Alara: Why You Shouldn't Talk Too Much When Building a Sealed Deck
I didn't start playing paper Magic (as opposed to drafting on Magic Online) until my daughter was old enough to play with me, but making the switch was not difficult. The act of opening packs and slamming down bomb cards is far more exciting in real life than it is in the virtual one.
But one thing I do regret is 'losing' all the random cards that I had drafted (badly) before my daughter was even born. So what I do is this: I trawl eBay for relatively cheap deals for older booster boxes. And when I manage to obtain one, my daughter and I rip the box open and build sealed decks.
My most recent acquisition was a Shards of Alara Premium Foil Booster Box. These boxes contain twelve packs of 15 cards with the normal rarity split. However the cards can be from any of the three Alara block sets, and every card is foil.
The box came, my daughter and I each took six packs, and here are the decks that we built.
My Deck (Esper)
My Daughter's Deck (Naya)
The Matchup
We decided to play a best-of-three.
A quick Rakeclaw Gargantuan decimated me in game 1. Conversely, in game 2 I quickly flew to victory over my daughter's defenders.
Game 3 was where all the excitement was - a long, drawn out game with lots of swings and turns of fate. What ultimately decided it? To answer that question, let me transcribe a conversation my daughter and I had while building our decks:
But one thing I do regret is 'losing' all the random cards that I had drafted (badly) before my daughter was even born. So what I do is this: I trawl eBay for relatively cheap deals for older booster boxes. And when I manage to obtain one, my daughter and I rip the box open and build sealed decks.
My most recent acquisition was a Shards of Alara Premium Foil Booster Box. These boxes contain twelve packs of 15 cards with the normal rarity split. However the cards can be from any of the three Alara block sets, and every card is foil.
The box came, my daughter and I each took six packs, and here are the decks that we built.
My Deck (Esper)
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My Daughter's Deck (Naya)
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The Matchup
We decided to play a best-of-three.
A quick Rakeclaw Gargantuan decimated me in game 1. Conversely, in game 2 I quickly flew to victory over my daughter's defenders.
Game 3 was where all the excitement was - a long, drawn out game with lots of swings and turns of fate. What ultimately decided it? To answer that question, let me transcribe a conversation my daughter and I had while building our decks:
Her: "Hey Daddy, what kind of deck are you building?"And so I was eventually blown out by Dispeller's Capsule, Molten Frame, and Ignite Disorder.
Me: "I dunno. Maybe Esper?
Her: "Esper? What's that?"
Me: "Black-Blue-White. Artifacts. Wait, why do you want to know?"
Her: "OH, NO REASON."
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